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Lion Adventures
Lion Scouts and their adult partners work on the following five adventures:
Lion's Honor: The animals in the jungle, including the lion, have traditions that they share. The lion is strong and protects its family. When the lion talks, the animals of the jungle listen. The Lion Scouts will learn the tradition of their den and the pack.
Animal Kingdom: The animal kingdom encompasses all animals, including the lion. In many stories, the lion, as a member of the animal kingdom, provides leadership. And as the leader, he must take into consideration the needs of the other animals. By cooperating with them, he makes the kingdom a better place to live. The Lion Scout should learn ways to contribute to the pride (family).
Fun on the Run!: If you see a picture of a lion with a big, full, and bright mane, you know that the lion is both strong and healthy. Eating well and getting rest and exercise will help the Lion stay strong and healthy as well.
King of the Jungle: All the animals in the jungle must live side by side as citizens of the jungle. Do you know what it means to be a good citizen? How can you be a good citizen of your community? Communities, families, and teams also have leaders. Do you know what it takes to be a leader? We can tell the lion is different from the other animals because of its bushy mane. Cub Scout leaders have special symbols that tell you they are the leader. Can you tell which ones are the leaders?
Mountain Lion: Lions live in the outdoors. It is important for Lion Scouts to understand how to take care of themselves when in the outdoors and how to be respectful of animals and nature. In this adventure, they will learn the idea that they should take only pictures and leave only footprints.
In addition to the five required adventures listed above, Lion Scouts can complete any number of elective adventures. Those include Build It Up, Knock it Down; Gizmos and Gadgets, I'll Do It Myself, On Your Mark, Pick My Path, Ready, Set, Grow; and Rumble in the Jungle.
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Tiger Adventures
As a member of the Tiger Den, you and your adult partner will work on various adventures throughout the year. There are 6 required adventures that all Tigers must complete:
Backyard Jungle-On this adventure, Tigers will explore plants and animals that live in their backyard. They will take a 1 foot hike in the yard, point out two different kinds of birds living in the area, plant a tree or other plant in the neighborhood, build and hang a birdhouse, and with your adult partner, go on a walk, and pick out two sounds you hear in your neighborhood.
Games Tigers Play-On this adventure, Tigers will learn about team-building games. They will play two initiative or team building games with their den, listen to their den leader while they explain the rules to a game, play the game that the den leader explained the rules to, make up their own game with the members of their den, make up a new game and play it with your family or den, attend a sporting event and talk to a player or coach, and bring a nutritious snack to the den meeting.
My Family's Duty to God-On this adventure, Tigers and their adult partners find out what duty to God means to their family, they find out what makes each member of their family special, they work on a family project that reflects their belief in God, and they participate in a worship activity or experience.They may also work on their religious emblems for their faith.
Team Tiger-On this adventure, Tigers learn about the importance of being a part of a team. They will list the different teams they are apart of, make a den job chart, lead the Pledge of Allegiance at a den or pack meeting, do at least two chores at home each week for a month, and complete an activity to help a community or neighborhood team.
Tiger Bites-On this adventure, Tigers will learn the importance of eating healthy foods such as fruits and vegetables. They also pick a job with their adult partner to complete during mealtime for one week, show how to keep their personal area clean, and bring in healthy snacks for their den meeting.
Tigers in the Wild-On this adventure, Tigers learn about the outdoors. They will go camping and hiking, complete a conservation project, identify different plants and animals, visit a nature center, and participate in an outdoor pack meeting or pack camp out campfire.
In addition to these six required adventures, Tigers must go on at least one elective adventure. The elective adventures can be chosen by your family or by your den leaders. The Tiger Elective Adventures are: Curiosity, Intrigue, and Magical Mysteries; Earning Your Stripes, Family Stories, Floats and Boats, Good Knights, Rolling Tigers, Sky is the Limit, Stories and Shapes, Tiger-iffic!, Tiger: Safe and Smart, Tiger Tag, Tiger Tales, and Tiger Theater.
With your parent or guardian, complete the exercises in the pamphlet How to Protect Your Children from Child Abuse: A Parent's Guide and earn your Cyber Chip award. Once you have completed these requirements, you will earn your Tiger Badge!
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As a Wolf Scout you have several requirements you need to complete with your den leaders this year. There are 6 required adventures you must go on:
Call of the Wild-On this adventure, scouts will learn what items they need to take when going camping, how to tie knots, identify different types of animals, determine how the weather affects camping, discuss natural disasters, prepare a campfire skit or song, recite the Outdoor Code, learn the importance of fire safety, and attend a camping trip.
Council Fire-On this adventure, scouts will learn about citizenship and community responsibility, the will participate in a flag ceremony, develop a den duty chart, learn about changes in their community, talk about ideas a solution to a community problem, present service project ideas to the pack committee, complete a community service project, visit a fire station or police station, learn about recycling, and create a den project from recyclables.
Duty to God Footsteps-On this adventure, scouts visit a religious monument or site, create a visual display of your visit with your den or family and show how it made you fell reverent or helped you better understand your duty to God, select two ideas on how you can practice your Duty to God and do them for at least one week, read a story about people who came to America to enjoy religious freedom, learn and sing a song that can be sung in reverence before or after meals or one that gives encouragement, and offer a prayer,meditation or reflection with your family, den, or pack. Scouts may also work on their religious emblem for their faith.
Howling at the Moon-On this adventure, scouts will show how they can communicate in two different ways, create an original skit with their den, plan a campfire program at a den meeting, and perform a campfire program at a pack meeting.
Paws on the Path-On this adventure, scouts will prepare for a hike. They will identify the six essentials they need for a hike, learn the buddy system and explain the importance of the system, describe what they should do if they get separated from the group, identify the appropriate clothing for a hike based on the weather, learn and recite the Outdoor Code and the Leave No trace Principles, go on a 1 mile hike with your den or family, identify different animals, and draw a map of your area and show which direction is north.
Running with the Pack-On this adventure, scouts learn about health and fitness. Scouts will play catch with their den, practice balancing on a beam, complete forward and backwards rolls, play a game or sport that shows good sportsmanship, complete a frog leap, inchworm walk, kangaroo hop, or crab walk; and demonstrate what it means to eat a balanced diet and create a healthy menu for a family meal.
Wolf Scouts must also complete at least one elective adventure. The elective adventures may be selected by your family or den leaders. The elective adventures are: Adventures in Coins, Air of the Wolf, Code of the Wolf, Collections and Hobbies, Cubs Who Care, Digging in the Past, Finding Your Way, Germs Alive, Grow Something, Hometown Heroes, Motor Away, Paws of Skill, and Spirit of the Water.
With your parent or guardian, complete the exercises in the pamphlet How to Protect Your Children from Child Abuse: A Parent's Guide and earn the Cyber Chip award for your age.
Once you have finished these requirements, you will have earned your Wolf Badge.
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Bear Adventures
As a Bear Scout there are several requirements you must complete with your den leaders this year. There are six required adventures you must go on:
Bear Claws: On this adventure, scouts will learn about the three common designs of pocket knives, learn knife safety and earn the Whittling Chip, and use a pocket knife to carve two items.
Bear Necessities: On this adventure, scouts will go on an overnight camping trip with their pack, they will attend and participate in a campfire show by performing a song or skit, make a list of items they should take on the camping trip, make a list of equipment the group should bring, plan a cooked meal that is balanced and nutritious and help cook that meal on the camping trip, help a leader or another adult cook a second outdoor meal, set up a tent, demonstrate how to tie two half hitches, and learn how to read a thermometer and a barometer.
Fellowship and Duty to God: On this adventure, scouts will earn the religious emblem of their faith or work with a religious leader to provide service to help a place of worship that puts into practice your ideals of duty to God and strengthens your fellowship with others, identify a person whose faith and duty to Gd you admire, and discuss this person with your family, make a list of things you can do to practice your duty to God as you are taught in your home or place of worship or spiritual community, and attend a religious service, den or pack meeting worship service, or family reflection and discussion about your family's beliefs.
Fur, Feathers, and Ferns: On this adventure, scouts will take a one mile hike identifying six signs that any mammals, birds, insects, reptiles, or plants are living nearby the place where you choose to hike; name an animal that has become extinct in the last 100 years, visit a zoo, wildlife refuge, nature center, aviary, game preserve, local conservation area, wildlife rescue group or fish hatchery; observe wildlife from a distance, use a magnifying glass to examine plants more closely, learn about composting and how vegetable waste can be turned into fertilizer for plants, and plant a vegetable or herb garden.
Grin and Bear It: On this adventure, scouts will play a challenge game or initiative game with the members of their den, organize a Cub Scout carnival and lead it at a special event, help younger scouts take part in one of the events at the Cub Scout carnival, after the carnival discuss with the members of the den and den leaders what went well, what could be done better, and how everyone worked together to make the event a success; and make and present an award to one of the adults who helped organize the activities at the Cub Scout carnival.
Paws for Action: On this adventure, scouts will find out about two famous Americans, find out where places of historical interest are located and visit one of them with their family or den, learn about the flag, display it for a month, say the Pledge of Allegiance and learn its meaning, visit a police station or sheriff's office, learn about the energy the family uses and how they can help decrease energy usr, and do a clean up project that benefits the community.
In addition to completing these six required adventures, Bears must go on at least one elective adventure. The elective adventures are: Baloo the Builder, A Bear Goes Fishing, Bear Picnic Basket, Beat of the Drum, Critter Care, Forensics, Make It Move, Marble Madness, Roaring Laughter, Robotics, Salmon Run, Super Science, and A World of Sound.
With your parent or guardian, complete the exercises in the pamphlet How to Protect Your Children from Child Abuse: A Parent's Guide and earn the Cyber Chip award for your age.
Once you have achieved all of the Bear rank badge requirements and your handbook has been signed, you are ready to earn your Bear Badge! Let out a big GRAND HOWL, Bear Scout.
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Webelos Adventures
After completing the Bobcat Trail, scouts in the 4th grade, along with their Den Leaders, will complete the following adventures:
Cast Iron Chef: Eating right helps you grow, gives you energy, and keeps your mind sharp. In this adventure, you will learn to build a fire and explore different ways to cook in camp. You will also set nutritional goals for yourself and plan a menu for your den or family. Best of all, you'll get to eat the food you cook!
Duty to God: Understanding more about your religious beliefs and the beliefs of others can help you make sense of the world around you. The Duty to God and You adventure lets you learn about your own faith, plan and participate in a worship service, and explore ways to continue your faith practices in the future.
First Responders: In this adventure, you will put the Scout motto, "Be Prepared," into action by learning about first aid. You'll also build your own first aid kit and make emergency plans for your home or den meeting location. And you'll learn how professional first responders help keep you safe. By the time you finish this adventure, you should be ready to act if you are first on the scene when an emergency happens.
Stronger, Faster, Higher: The Stronger, Faster, Higher adventure will help you understand how to exercise in a healthy and safe way and show you some creative ways to be active every day.
Webelos Walkabout: Hiking is walking with a purpose. It is great exercise and a fun activity to do with your den or family. In the Webelos Walkabout adventure, you'll learn how to prepare for a hike, what you should bring along, and what you should do if there is an emergency. During your den hike, you'll also have the chance to do a service project.
In addition to these adventures, the scouts will complete two elective adventures chosen by the den or the scout's family. The elective adventures include: Adventures in Science, Aquanaut, Art Explosion, Aware and Care, Build It, Build My Own Hero, Castaway, Earth Rocks, Engineer, Fix It, Game Design, Into the Wild, Into the Woods, Looking Back-Looking Forward, Maestro, Movie-making, Project Family, and Sportsman.
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Arrow of Light Adventures
After completing the Bobcat Trail, scouts in the 5th grade, along with their Den Leaders, will complete the following adventures:
Building A Better World: This adventure is all about being a good citizen. You'll learn about the United States flag and about your rights and duties as an American. You'll meet with a city leader and discuss a problem facing your community. You'll learn that citizenship starts at home as you work to conserve energy and natural resources. Finally, you'll find out about Scouting in another country and what it means to be a citizen of the world.
Camper: Camping is more than just sleeping outside! In this adventure, you will get the chance to plan and go on a camp-out that includes a campfire program and fun activities like geocaching and star study. You'll also learn what it means to leave no trace when you're camping.
Duty to God in Action: In this adventure, you will have the opportunity to further explore your faith and your duty to God in your own way. You can call on the past (your ancestors) and the present (you!) to get ideas about making faith an important part of your life.
Scouting Adventure: The Scouting Adventure is all about what happens when you leave your Webelos den and become a Boy Scout. In this adventure, you'll learn about things like the Scout slogan and the patrol method. You'll find out about merit badges and ranks, and then you'll visit a Boy Scout troop on one of their outdoor activities. By the time you finish this adventure, you'll be ready for the new adventures that await you in Boy Scouting.
In addition to these adventures, the scouts will complete three elective
adventures chosen by the den or the scout's family. The elective
adventures include: Adventures in Science, Aquanaut, Art Explosion,
Aware and Care, Build It, Build My Own Hero, Castaway, Earth Rocks,
Engineer, Fix It, Game Design, Into the Wild, Into the Woods, Looking
Back-Looking Forward, Maestro, Movie-making, Project Family, and
Sportsman.
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